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Gamma workflo in SolidRocks
			
	
						10 years 10 months ago				#7117
		by Nicinus
	
	
		
			
	
			
			 		
													
	
				Gamma workflo in SolidRocks was created by Nicinus			
			
				Quick question on gamma.
Am I supposed to use the sRGB in the Vray fram buffer when I use the gamma button in SolidRocks?
I would assume yes, but the MiniPrev corresponds better when not. Having it active looks to bright and I'm afraid I'm getting gamma on gamma?
					Am I supposed to use the sRGB in the Vray fram buffer when I use the gamma button in SolidRocks?
I would assume yes, but the MiniPrev corresponds better when not. Having it active looks to bright and I'm afraid I'm getting gamma on gamma?
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						10 years 10 months ago				#7119
		by subburb
	
	
		
			
	
			
			 		
													
	
				Replied by subburb on topic Re: Gamma workflo in SolidRocks			
			
				Hello !
In my mind no, you d'ont have to use it (double gamma).
Other users reported some strange gamma in preview, i'll check that next eek.
					In my mind no, you d'ont have to use it (double gamma).
Other users reported some strange gamma in preview, i'll check that next eek.
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						10 years 9 months ago		 -  10 years 9 months ago		#7199
		by theedge
	
	
		
			
	
	
			 		
													
	
				Replied by theedge on topic Re: Gamma workflo in SolidRocks			
			
				Yes the Mini Preview behaviour is confusing when working in LWF because it show the linear output as is. But it's more convenient to see the output gamma-corrected.
When working in LWF it is common practice to activate in the VFB the "Display colors in sRGB space" option. That way we have a correct preview of what the linear output will look like once gamma corrected in post-prod.
We should have a similar option in the minipreview. Or maybe simpler : make the minipreview replicate the VFB setting : if sRGB is on in the VFB, do the same in the minipreview.
					When working in LWF it is common practice to activate in the VFB the "Display colors in sRGB space" option. That way we have a correct preview of what the linear output will look like once gamma corrected in post-prod.
We should have a similar option in the minipreview. Or maybe simpler : make the minipreview replicate the VFB setting : if sRGB is on in the VFB, do the same in the minipreview.
		Last edit: 10 years 9 months ago  by theedge.			
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						10 years 9 months ago		 -  10 years 9 months ago		#7201
		by subburb
	
	
		
			
	
	
			 		
													
	
				Replied by subburb on topic Re: Gamma workflo in SolidRocks			
			
				Hmmm sounds logical, you're perfectly Right !
added in top of the todo list.
					added in top of the todo list.
		Last edit: 10 years 9 months ago  by subburb.			
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						10 years 9 months ago				#7204
		by theedge
	
	
		
			
	
			
			 		
													
	
				Replied by theedge on topic Re: Gamma workflo in SolidRocks			
			
				Great ! Thank you.			
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						10 years 8 months ago				#7318
		by mrpepelepeu
	
	
		
			
	
			
			 		
													
	
				Replied by mrpepelepeu on topic Re: Gamma workflo in SolidRocks			
			
				Is there any documentation about the gamma usage on SR?
I'm ok on having a UI that makes things easier, but I do want to know what goes on under the hood.
If I click render from the standard frame buffer, the gamma is way off. How can I get the scene as it was before SR?
Thanks.
					I'm ok on having a UI that makes things easier, but I do want to know what goes on under the hood.
If I click render from the standard frame buffer, the gamma is way off. How can I get the scene as it was before SR?
Thanks.
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