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problem REFLECTION REFlGLOSSINES 1,0 -0,6..

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12 years 8 months ago #3236 by arch515
Greet SUBBURB.
I have problem.
SR exchanges me all materials ( reflection - reflglossines) with value np. 0, 85 on 0.6 ;/
Here painting..
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All materials become dull!, Instead of beings glittering, I every time have to alter value by hand. It how was can solve this problem.? To install SR once again.?
I can not execute no tests of materials, because setting reset on 0,6...;(

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12 years 7 months ago #3291 by ossosso
I have the same problem:

I'm on Windows 7 64bit, 3dsmax 2012 and Vray 2.1, SR 0.99.2

What happens is that once launched the render using SR, some materials are changed from Blinn to Ward BRDF, and Refl. Glossines from Original to 0.7, and this isn't a reversible operation.
In my scene project I've noticed it too late, and I've lost my original material set up...

What's wrong?

Thanks a lot.

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12 years 7 months ago #3294 by subburb
i'm very sorry for this problem.
think i've found the way. need more tests.
but it looks like it happens when you've a vrayblend material into an override material.
will be corrected soon.

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12 years 7 months ago #3301 by albertoc
I have the same problem, please correct this!!
Thanks,
alberto

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12 years 7 months ago - 12 years 7 months ago #3302 by arch515

subburb wrote: i'm very sorry for this problem.
think i've found the way. need more tests.
but it looks like it happens when you've a vrayblend material into an override material.
will be corrected soon.


Greet subburb .
It when was can expect new version SR .? new version will act from www.agtoolcompany.com ??
I greet and wait not patiently on new verse SR.
M.
Last edit: 12 years 7 months ago by arch515.

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12 years 7 months ago #3303 by ossosso

subburb wrote: but it looks like it happens when you've a vrayblend material into an override material.


You mean that if in my scene there is an object with a "vrayblend materianl into an override material" appied, other materials are changed?

Usually I don't use vrayblend material or override material, probably if it's true, it's due to objects that I import in my scene, for example evermotion or similar ready-to-use models.
I will take care to that until the problem will be solved.

Thank you.

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