- Posts: 3
 - Thank you received: 0
 
- Home
 - Forum
 - SolidRocks / 3dsMax :: Public Section
 - Technical questions
 - Reduced number of light patches
 
Reduced number of light patches
- megmaltese
 - Topic Author
 - Offline
 - New Member
 - 
				
			 
		Less
		More
		
			
	
		
			
	
						15 years 5 months ago				#1968
		by megmaltese
	
	
		
			
	
			
			 		
													
	
				Reduced number of light patches was created by megmaltese			
			
				Hi, I am trying this clever solution (always asked myself WHY they didn't include some simplified interface like this in Vray itself...) but I found a problem.
As you can see in the picture, the number of light patches is very reduced: the green sphere is single colour and shouldn't be spotted.
My scene is a bit atypical: I have a very large sphere that I use as a sky and also light is generated by outputting light from this sphere (fake HDR, in other words, by changing the diffuse output curve in Max
 ) so this might be the problem.
I tried and tried but it seems I can in no way increase the number of rays calculated in the render
 
			
					As you can see in the picture, the number of light patches is very reduced: the green sphere is single colour and shouldn't be spotted.
My scene is a bit atypical: I have a very large sphere that I use as a sky and also light is generated by outputting light from this sphere (fake HDR, in other words, by changing the diffuse output curve in Max
I tried and tried but it seems I can in no way increase the number of rays calculated in the render
Please Log in or Create an account to join the conversation.
			
	
						15 years 5 months ago				#1969
		by subburb
	
	
		
			
	
			
			 		
													
	
				Replied by subburb on topic Re:Reduced number of light patches			
			
				Hi !
for sure, the green sphere shouldn't be spotted like this..
did you used VRay physical camera ?
Looks like it's your light dome wich is problematic, because the small lights on the left seems to be nicely sampled.
(there's a black halo surrounding them --> try to check ON subpixel mapping to remove them.)
Of course you can edit the preset itself (if you're not using demo version) to tweak things...
					for sure, the green sphere shouldn't be spotted like this..
did you used VRay physical camera ?
Looks like it's your light dome wich is problematic, because the small lights on the left seems to be nicely sampled.
(there's a black halo surrounding them --> try to check ON subpixel mapping to remove them.)
Of course you can edit the preset itself (if you're not using demo version) to tweak things...
Please Log in or Create an account to join the conversation.
- megmaltese
 - Topic Author
 - Offline
 - New Member
 - 
				
			 
		Less
		More
		
			
	
		- Posts: 3
 - Thank you received: 0
 
			
	
						15 years 5 months ago				#1970
		by megmaltese
	
	
		
			
	
			
			 		
													
	
				Replied by megmaltese on topic Re:Reduced number of light patches			
			
				Ummm... and is there a way to specify that I want a single object to cast more rays than the others?			
					Please Log in or Create an account to join the conversation.
- megmaltese
 - Topic Author
 - Offline
 - New Member
 - 
				
			 
		Less
		More
		
			
	
		- Posts: 3
 - Thank you received: 0
 
			
	
						15 years 5 months ago				#1975
		by megmaltese
	
	
		
			
	
			
			 		
													
	
				Replied by megmaltese on topic Re:Reduced number of light patches			
			
				Yes I'm still with demo version... yes, I'm using VRay physcam.
If I use VRay preset medium it works already better, maybe you should allow the increase of number of light samples in SolidRocks?
			
					If I use VRay preset medium it works already better, maybe you should allow the increase of number of light samples in SolidRocks?
Please Log in or Create an account to join the conversation.
		Time to create page: 0.110 seconds	
