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 - Animation step 3 - Render Anim still appears to calculate the prepass
 
Animation step 3 - Render Anim still appears to calculate the prepass
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						12 years 4 months ago		 -  12 years 4 months ago		#5146
		by blinkimage
	
	
		
			
			
	
	
			 		
													
	
				Just done step 1+2 and then moved onto step 3. Looking at the VFB, it still seems to be calculating the prepass before it starts rendering.
Why is this?
(it pre-filters the lightcache and then runs 'prepass 1 of 1' before rendering the beauty pass. What is this 'prepass 1 of 1' step for as the imap has already been calculated and saved)
					Why is this?
(it pre-filters the lightcache and then runs 'prepass 1 of 1' before rendering the beauty pass. What is this 'prepass 1 of 1' step for as the imap has already been calculated and saved)
		Last edit: 12 years 4 months ago  by blinkimage.			
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						12 years 4 months ago				#5157
		by subburb
	
	
		
			
	
			
			 		
													
	
				Replied by subburb on topic Re: Animation step 3 - Render Anim still appears to calculate the prepass			
			
				if you see some kind of black irradiance map pass, then you have probably a materials with glossies interpolation in it.			
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						12 years 4 months ago				#5159
		by blinkimage
	
	
		
			
	
			
			 		
													
	
				Replied by blinkimage on topic Re: Animation step 3 - Render Anim still appears to calculate the prepass			
			
				It isn't black - it looks like a normal kind of irmap to me, but it does calculate very quickly.			
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						12 years 4 months ago				#5172
		by kewlmack
	
	
		
			
	
			
			 		
													
	
				Replied by kewlmack on topic Re: Animation step 3 - Render Anim still appears to calculate the prepass			
			
				Hi,
I have the same problem too.I have done the (1+2+3 in one go!) and completed the whole rendering process.
However,now i'd like to re-render JUST Step 3(Final frames) without having to re-render Light Cache and Irradiance Map again.How do i utilise the pre-calculated LC and IR maps?Theres no 'browse' options for me to select those LC and IR maps.
					I have the same problem too.I have done the (1+2+3 in one go!) and completed the whole rendering process.
However,now i'd like to re-render JUST Step 3(Final frames) without having to re-render Light Cache and Irradiance Map again.How do i utilise the pre-calculated LC and IR maps?Theres no 'browse' options for me to select those LC and IR maps.
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						12 years 4 months ago				#5173
		by blinkimage
	
	
		
			
	
			
			 		
													
	
				Replied by blinkimage on topic Re: Animation step 3 - Render Anim still appears to calculate the prepass			
			
				Hi
I believe in my case the prepass was because of a forest-pro grass object that had some Fast SSS material applied. Even with a material overide on the scene, it still calculates this prepass.
					I believe in my case the prepass was because of a forest-pro grass object that had some Fast SSS material applied. Even with a material overide on the scene, it still calculates this prepass.
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						12 years 4 months ago				#5174
		by Crayox
	
	
		
			
	
			
			 		
													
	
				Replied by Crayox on topic Re: Animation step 3 - Render Anim still appears to calculate the prepass			
			
				I too have this, and I ran a script turning all interpolations off. But I don't think it's that because like blinkimage said it't not that black inter pass. I don't use any plugins in that set. Any ideas??			
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