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Shiny things

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9 years 9 months ago - 9 years 9 months ago #6669 by YoyoGraphics
Shiny things was created by YoyoGraphics
I have a project where calculating the irradience map for anything metallic takes forever and it's driving me nuts. I've ended up replacing the materials with matte ones, just while I calculate the pass, but the camera keeps coming onto objects that I forgot about (it's a long shot), and I need to go back to "fix" those.

It's REALLY strange because when I merge the objects that have these materials into a blank scene and put them in a semi-similar scenario to test them out (lots of diffuse light coming through a door in a closed space) there's no problem at all.

One characteristic of all these materials is that they use falloff maps for coloring an reflectance.

Any idea how I can get around this?
Last edit: 9 years 9 months ago by YoyoGraphics.

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9 years 9 months ago #6670 by YoyoGraphics
Replied by YoyoGraphics on topic Re: Shiny things
Ooh, or maybe it's because of all the lights against the walls of the room, which don't really contribute to much more than a splash of light behind them....

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9 years 9 months ago #6671 by YoyoGraphics
Replied by YoyoGraphics on topic Re: Shiny things
Ugh. If that's the problem then I'm sorta screwed because, except for the lights and camera, the scene is x-refed.

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9 years 9 months ago #6672 by subburb
Replied by subburb on topic Re: Shiny things
hello i'm facing exact same scenario at this moment...
IM extra long on falloff maps....

would you please turn OFF in SR options the probabilistic option ?
usualy it only deal with grain, not rendertime, but who knows...

it's probably Vray itslef related, i'll investigate.

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9 years 9 months ago #6673 by subburb
Replied by subburb on topic Re: Shiny things
for instance i'm working hard for a perpetual unsatisfied client.. arf !

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