- Thank you received: 0
 
- Home
 - Forum
 - SolidRocks / 3dsMax :: Public Section
 - Technical questions
 - Bruteforce (Unbiased) - Animation
 
Bruteforce (Unbiased) - Animation
- oliverboueid
 - Topic Author
 - Offline
 - New Member
 - 
				
			 
		Less
		More
		
			
	
		
			
	
						8 years 11 months ago				#8227
		by oliverboueid
	
	
		
			
	
			
			 		
													
	
				Bruteforce (Unbiased) - Animation was created by oliverboueid			
			
				Hello,
do anyone know what does Unbiased means ? does it affect the render quality if i am using Bruteforce/bruteforce for an animation with moving camera and objects and highly detailed scene? because i am looking for a high-end output.
Thanks
			
					do anyone know what does Unbiased means ? does it affect the render quality if i am using Bruteforce/bruteforce for an animation with moving camera and objects and highly detailed scene? because i am looking for a high-end output.
Thanks
Please Log in or Create an account to join the conversation.
			
	
						8 years 11 months ago				#8229
		by subburb
	
	
		
			
	
			
			 		
													
	
				Replied by subburb on topic Re: Bruteforce (Unbiased) - Animation			
			
				Hello,
Unbiased means that there's NO bias introduced into the computations to gain time.(stuff like lightcach or irradiance map).
In bruteforce/Bruteforce, every pixel of the final image is sampled like the others : with all the necessary computations.
This is the best and the more robust mode, but, of course, the longer to compute as well.
It's hard to deal with it for animation because it tends to very long rendertimes.
A good compromise is BruteForce/LightCache.
The first light bounce and direct light are bruteforce, only the secondary GI is estimated by the lightcache.
It's very robust as well, and faster to render.
					Unbiased means that there's NO bias introduced into the computations to gain time.(stuff like lightcach or irradiance map).
In bruteforce/Bruteforce, every pixel of the final image is sampled like the others : with all the necessary computations.
This is the best and the more robust mode, but, of course, the longer to compute as well.
It's hard to deal with it for animation because it tends to very long rendertimes.
A good compromise is BruteForce/LightCache.
The first light bounce and direct light are bruteforce, only the secondary GI is estimated by the lightcache.
It's very robust as well, and faster to render.
Please Log in or Create an account to join the conversation.
			
	
						5 months 4 weeks ago				#11802
		by ecipesabl
	
	
		
			
	
			
			 		
													
	
				Replied by ecipesabl on topic Re: Bruteforce (Unbiased) - Animation			
			
				It maintains dominance over 
	Drift Hunters
 its competitors because to its drifting mechanics, exquisite vehicles, and opulent courses that distinguish it from conventional drift games on the market.			
					Please Log in or Create an account to join the conversation.
		Time to create page: 0.109 seconds	
