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Batch Render-Multiple Camera
			
	
						11 years 10 months ago				#5713
		by rtdesign
	
	
		
			
	
			
			 		
													
	
				Batch Render-Multiple Camera was created by rtdesign			
			
				I'm not sure if this exists already, but I'd like to have the ability of using MAX batch render or a new roll out where I can add different camera and send them to Backburner at once.
Thnaks
					Thnaks
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						11 years 10 months ago				#5717
		by subburb
	
	
		
			
	
			
			 		
													
	
				Replied by subburb on topic Re: Batch Render-Multiple Camera			
			
				Hello !
This is my goal for SR 2.0
manage a unique SR settings for each camera and batch them.
					This is my goal for SR 2.0
manage a unique SR settings for each camera and batch them.
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						11 years 7 months ago				#5960
		by eyepiz
	
	
		
			
				
any idea when will see SR 2.0 come out?
					
	
			
			 		
													
	
				Replied by eyepiz on topic Re: Batch Render-Multiple Camera			
			subburb wrote: Hello !
This is my goal for SR 2.0
manage a unique SR settings for each camera and batch them.
any idea when will see SR 2.0 come out?
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						11 years 7 months ago				#5961
		by subburb
	
	
		
			
	
			
			 		
													
	
				Replied by subburb on topic Re: Batch Render-Multiple Camera			
			
				héhé !
i'm actually working on 1.6 build, with some stuff in mind :
debug, debug, debug !
Some weird things about gamma and RT appeared wince Vray 3.0. i want to solve that.
some troubles as well with Vray frame buffer and Exr/png save issues (sometimes)...
better handling of question about vray 3 new features at each start
Best alert for new builds
best workflow with rebusfarm (check if SR settings are applied)
shareLC seems to have troubles with Vray 3 (with few users)
alert user if they don't use the "Real" SR button
if possible, while SR is opened, try to replace the shift+q shortcut with SR render.
add "senf to farm" button in flywiz, like in moawiz
if some extra time : try to include a new algo wich pay attention of glossiness for each material and finetune subdivs, depending on the value
in resume, i'm working on all things wich can be annyonning/considered as bugs, and when it'll be ok, then, next step : more comfort !, settings by camera, manage displace and caustics quality settings, new "white render" tool, just like clay, but keep all materials with their properties, only changing the diffuse layer to white. It can leads of beautiful renders.
Thank for all your support, and requests !
					i'm actually working on 1.6 build, with some stuff in mind :
debug, debug, debug !
Some weird things about gamma and RT appeared wince Vray 3.0. i want to solve that.
some troubles as well with Vray frame buffer and Exr/png save issues (sometimes)...
better handling of question about vray 3 new features at each start
Best alert for new builds
best workflow with rebusfarm (check if SR settings are applied)
shareLC seems to have troubles with Vray 3 (with few users)
alert user if they don't use the "Real" SR button
if possible, while SR is opened, try to replace the shift+q shortcut with SR render.
add "senf to farm" button in flywiz, like in moawiz
if some extra time : try to include a new algo wich pay attention of glossiness for each material and finetune subdivs, depending on the value
in resume, i'm working on all things wich can be annyonning/considered as bugs, and when it'll be ok, then, next step : more comfort !, settings by camera, manage displace and caustics quality settings, new "white render" tool, just like clay, but keep all materials with their properties, only changing the diffuse layer to white. It can leads of beautiful renders.
Thank for all your support, and requests !
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						11 years 5 months ago				#6067
		by eyepiz
	
	
		
			
	
			
			 		
													
	
				Replied by eyepiz on topic Re: Batch Render-Multiple Camera			
			
				Hello,
any Idea when 1.6 will be out? Looking forward to it!
Thanks!
Eric
					any Idea when 1.6 will be out? Looking forward to it!
Thanks!
Eric
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						11 years 5 months ago				#6347
		by subburb
	
	
		
			
	
			
			 		
													
	
				Replied by subburb on topic Re: Batch Render-Multiple Camera			
			
				Hi Eric,
we do our best, but are sooo busy at this moment.
I really need 58h days long, 24 is wayy too short.
					we do our best, but are sooo busy at this moment.
I really need 58h days long, 24 is wayy too short.
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