Logo SR Alpha 2017

New Build ! B0.51 !

More
15 years 11 months ago #390 by subburb
New Build ! B0.51 ! was created by subburb
Hi, all !
here is the build B0.51 :

0.51 now works correctly with versions RCx, 1.5final, 1.5 SP1, 1.5 SP2, 1.45.17, EDU and demo versions of Vray.
It works in max8,9,2008 and 2009.

First of all, i want to thanks for their great help in this build:
Benjamin (deejay33)
George (GeoPal)
Matthieu (ArchimedStudio)
And all co-workers of team 45.Zero (45.Zero.eu)

Big bugtracking has been made, + some improvements:

improvements made :
=====================
28/05/2008 VB0.51
- New installer with video explanation for simple install.
- Better AUTO Indoor/exterior handling (better GI globally)
- way Better handling of save/restore user params when quitting SR. Only the parameters modified by Sr are restored on quit.
- New checkbutton \"save on exit\" to apply SR settings when quitting.
- user can apply permanently the rendertime User + Lights settings to the scene.
- two buttons for adjusting image size : viewport bckgrounf and environment background.
- Render Region Now Works with \"render 1/2\" button.
- DR (Distributed Rendering) is temporary set to OFF for mini preview rendering.
- DE (Detail Enhancement) comes only in Very good mode.
- DE settings have been improved for faster renderings in very good, prod and ultra modes.
- Faster & cleaner Fastdraft and preview modes. (cool !). Fastdraft is really fast now !
- efficient gamma handling including material editor instant update
- SR (SolidRocks) Now works well with DR
- Minipreview Gamma is now always good.(and better)
- new requestcode-serial number security system to fight against piracy
- Optimize lights and materials now handle new VrayIES lights

bug track :
============
- fixed some concurrence bugs between render panel and SolidRocks.
- fixed resolution problems after mini preview rendering.
- fixed some gamma handling problems.
- fixed problem on Vray area shadows on non vray lights (shadows was crisp with optimize mat&lights ON)
- fixed minipreview have no more alpha

Other changes :
===============
- fine modifs in AA sampler for best results
- on SR init, check ON subpixelmapping and clamp output to avoid white bright dots on render.
- fine adjustments On Irradiance map and lightcache settings for best rendertime/quality ratio.
- fine adjustments in Vray global sampler.
- Secondary ray bias is no more handled by SolidRocks. (was at 0.001 on 0.46)
- No more blinn conversion in ward when optimise materials and lights ON as asked by some users.

hope you'll like it !! : Download SolidRocks Beta 0.51 Full setup

Please Log in or Create an account to join the conversation.

Time to create page: 0.396 seconds

Contact informations

Subburb

32, Rue theophile Gautier
33110 Le Bouscat
FRANCE

(+33) 6 73 03 72 29

Newsletter

Keep in touch with us

facebook_32 youtube_32 vimeo_32