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controlling exposure

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14 years 3 months ago #1799 by siliconbauhaus
I normally use mental ray and I know how to tweak the settings I need to.

For a current project I've decided to have a go with vray and solidrocks. It's a Meieresque house so there's lots of white materials (my favourite colour. So far I've been very impressed with using sr but I have a question on overexposed areas. I can tick the box and see a big red patch where it's over exposed but I can't see anything in SR to be able to adjust that. I've tried auto exposuer and auto WB but I'm still blowing out areas.

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14 years 3 months ago #1800 by siliconbauhaus
oops.....should have watched the video.....now I know how to fix it.

excellent piece of kit

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14 years 3 months ago #1801 by subburb
Replied by subburb on topic Re:controlling exposure
Hi, and thanks ! ;)

Cool ! was funny to read this "auto-solved" post.

I'm impatient to see the result, as i like, too these clay-type renders..

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14 years 3 months ago #1802 by siliconbauhaus
Jerome,

I think part of the competition rules ask not to post the images anywhere other than the official forum so here's the link to the tests so far.

www.ronenbekerman.com/forums/gh-house-ch...auhaus.html#post1952

I'm quite happy with them for a first try but I would like to have a deeper blue for the sky.

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14 years 3 months ago #1803 by subburb
Replied by subburb on topic Re:controlling exposure
Patrick, your pics looks cool !

My little opinion :
First one have some king of magenta into it...

you can check your cams like this (please make a copy of your scene...)
- turn off vignetting (you'll able to add it again in photoshop if needed finally)
- make some tries with camera white balance to day light and neutral, to see if it helps

If you've made a autoWhite balance in solidrocks, play with options named "ignore alpha pixels" and whole image to see wich one is better.

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14 years 3 months ago #1804 by siliconbauhaus
I had used the white balance and noticed the magenta tint that came from it. I'll play with it a bit more.

The one thing I'm having trouble with is getting a vray image to look as good as what I can do with mr.

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