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SolidRocks 1.6.5 is out ! works with Max2015, VRay 3.x and Rebus Farm

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9 years 10 months ago - 7 years 4 months ago #6474 by subburb
Hello, SolidRocks users !
I'm very pleased to announce this new release.

build : 1.6.5 (12/06/2013)

requirements :
- 3dsMax 9 SP1 to 3dsMAX 2015
- Vray 1.5Rcx to V-Ray 3.x

Changelog : (since 1.5.1)

New features/imrovements:
- Brand new Presets : SolidRocks rendering quality is improved.
- Now RENDER button is keyboard mappable !! (SR_Render)
- New alert when NOT using SR render Button ;)
- Better management of "from scene" color mapping
- Interoperability with Rebus farm
- Automatic Update alert system on startup
- Now progressive rendering follows quality slider (use of specific noise thr)
- SolidRocks now start faster
- Better mangement of Vray 3.x goodies options (no more annyonning messages)
- FlyWiz : added "save for farm" button on Flythrough wizard step 3 (final frames)
- FlyWiz : added Button to auto adjust frames to current animation range


Solved bugs :

- Solved PNG library I/O error and EXR errors when using the vray frame buffer.
- Finally solved bug resolution change bug when choosing ultra quality !
- Was an error on Irradiance Map subdivs calculation. solved.
- Was an error in Desired DE subdivs. Solved.
- Vray RT CPU had a bad gamma. it comes from subpixel mapping bug on Vray 3.x.
- Solved bug on gamma and post buttons(were inverted..sic)
- Hide IM and LC passes were inverted. Solved.

Thanks to Eric Yepiz for his great help on this build !!

Enjoy, and have fun with SR !
Last edit: 7 years 4 months ago by subburb.
The following user(s) said Thank You: davs, segar, rcarrasquinho, sweco_dk, jamiemacca, p.martins

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Subburb

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