Hello, thanks for peeking in this thread. I have a question about the proper use of DoF and motion blur in Solid Rocks. Since the global subdivs mult gets set high in some cases, say 10, do I simply divide my normal motion blur and depth of field subdivs by 10 to get the normal ratio?
Meaning, 16 subdivs at global sub div mult (SDM) 1 = 1.6 subdivs at SDM 10?
Seems obvious but I just wanted to be sure. I wasn't getting equal render times so I figured I'd ask.